Organize your UI content into tabs and groups for better structure and navigation.
Tabs are the main way to organize different sections of your UI:
ui:Tab(name)
local Unlocker, synq, example = ...
local ui, settings, cmd = synq.UI:New("example", {...})
-- Create a tab and store it in a local variable for cleaner code
local rotation = ui:Tab("Rotation")
rotation:Checkbox({
text = "Enable Burst Mode",
var = "burstMode",
default = false
})
-- Create a tab with embedded spell texture icon in the tab name
local petTab = ui:Tab("Pet " .. synq.textureEscape(136, 12, "0:2")) -- Mend Pet icon
petTab:Slider({
text = "Pet Heal Threshold",
var = "petHealHP",
min = 0,
max = 100,
default = 40,
valueType = "%"
})
You can store tabs in local variables for cleaner code, or access them directly via ui.tabs["Tab Name"].
Create expandable/collapsible folders containing groups of tabs. This is perfect for organizing multiple specializations or categories:
ui:Group(options)
local gold = {255, 215, 0, 1}
local amber = {255, 191, 0, 1}
local hunterGroup = ui:Group({
name = "Hunter",
title = {"synq", "hunter"},
colors = {
title = {gold, amber},
accent = amber,
}
})
local control = hunterGroup:Tab("Control " .. synq.textureEscape(19577, 12)) -- Intimidation icon
local defense = hunterGroup:Tab("Defense " .. synq.textureEscape(109304, 12)) -- Exhilaration icon
Groups allow you to:
Next: Learn about all available UI Elements.