Getting Started

Prerequisites

What you need before starting your SYNQ rotation

Before building your first SYNQ rotation, make sure you have everything set up. This takes just a few minutes.

Required Setup

1. SYNQ Framework

Download SYNQ from our platform and place it in your unlocker's directory. SYNQ needs to be loaded by your unlocker before you can use it.

2. Code Editor

Install Visual Studio Code (or your preferred Lua editor). VS Code is free and works well with Lua syntax highlighting and SYNQ development.

These addons make development much easier:

idTip - Spell ID Display

  • Hover over any spell or ability to see its ID
  • Essential for finding spell IDs when building your spellbook
  • You'll reference this constantly while coding

BugSack + BugGrabber - Error Handling

  • Displays Lua errors in a clean, readable format
  • Catches errors that would otherwise be silent
  • Speeds up debugging significantly

Verify SYNQ is Loaded

Test that SYNQ is working. In game chat, run:

/dump synq.hello
  • See a message? SYNQ is loaded and ready. You're good to go!
  • Nothing appears? Double-check that SYNQ is properly installed in your unlocker folder and that your unlocker has loaded it.

Once SYNQ responds, you're ready to start building your first rotation!


Next: Set up your project structure in Directory Setup.